AI Insights · Timothy · April 2025
Top Dance Games Performance in Denmark Q1 2025
Explore the performance of top dance games on a unified platform in Denmark during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the dance game category in Denmark saw varied performances across the top apps on a unified platform. Here's a closer look at how these apps fared, based on data from Sensor Tower.
Just Dance Now from Ubisoft started the quarter with a peak weekly revenue of approximately $525 in early January, which gradually decreased to about $296 by the end of March. Downloads followed a downward trend throughout the quarter, starting at 280 and dipping to 41 by the end of March. Active users also saw a decline from 482 to 195 over the same period.
Dance Clash: Ballet vs Hip Hop experienced modest revenue peaks at $22 in mid-February. Downloads were inconsistent, fluctuating from a high of 35 in February to just 2 by the end of March. Active users followed a similar pattern, starting at 52 and ending at 12.
YoYo: Anime Character Roleplay showed a small revenue increase, peaking at $23 in late March. Downloads increased significantly from 12 in January to 87 by late March.
Ice Skating Ballerina had minimal revenue activity, with a peak of $20 in mid-March. Downloads varied, reaching a high of 41 in January and fluctuating throughout the quarter. Active users remained relatively stable, ranging between 28 and 20.
Hip Hop Battle - Girls vs Boys had negligible revenue, with minor peaks at $1. Downloads were sparse, with a brief increase to 5 in February, and active users remained low, peaking at 6.
For more detailed insights into these trends, visit Sensor Tower.